Perception data can be used to inform lesson objectives, and/or identify pre-existing thoughts, opinions, and ideas. Educators often use polls and surveys to explore starting points for learners with a lesson.
Polling as an assessment tool is extremely important as a means to discover or pre-assess what a student already knows. Teachers can use the results to structure learning and/or modify a lesson in the classroom. Teachers can use poll results to differentiate instruction to meet the needs of all their students. To learn more about differentiated instruction go to Thing 16 DI and UDL.
It will be important to apply your learning of these tools by using them with a lesson you are teaching or planning on teaching shortly.
There are numerous online tools available for polling. We have narrowed it down to two popular tools available for use on most classroom devices.
There are apps that can be used on computers and mobile devices, polling devices, as well as informal classroom techniques appropriate for polling students. An obvious advantage of using electronic polling software and/or devices is for the collection and analysis of the data collected.
In this section you are going to learn about two popular tools that can be used on a computer or a mobile device. They have been chosen because they are very popular, FREE and reliable.
a. Google Forms is a really easy way to collect survey data in your classroom. Google Forms is part of Google and GSuite for Education. It is also a Chrome add on.
b. To begin using it, go to Google Forms and begin creating your survey with one of the templates provided. You can customize it with different backgrounds. Your responses will be stored in a spreadsheet which means you can easily create charts and graphs with the information.
c. To learn more about Google Forms go to the help section in Google for more instructions.
d. It is also possible to create quizzes with Google Forms if you would like to collect perception data using assessments. Read this tutorial from Google to learn how.
e. Kahoot! is a website mainly used as a quiz creation tool, but there is an option for poll questions. Your target audience can use any device to answer the poll questions which can be typed in on the fly or created ahead of time. There are an unlimited number of questions that can be typed in by a teacher. The teacher will need a display device to show the questions to their audience on a large monitor or screen. They will only be able to answer on their device and will see a square like this. They are to click on the box that corresponds with the correct answer.
A graph of results is projected as they answer the poll.
note- a powerful aspect of Kahoot is that you can add images and video to your survey
2. Choose the tool above that works best for your setting and create at least one poll with 2-3 questions to use with your audience (students, peers, parents).
3. Poll your audience (students, peers, parents) to assess pre-knowledge on a topic or lesson.
4. Share the poll questions and graph of the results in your TES Blendspace with your instructor.
Next move on to Progress Monitoring
Addressing the ISTE Standards For Educators
1a. Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
1c. Stay current with research that supports improved student learning outcomes, including findings from the learning sciences.
2b. Advocate for equitable access to educational technology, digital content and learning opportunities to meet the diverse needs of all students.
2c. Model for colleagues the identification, exploration,
evaluation, curation and adoption of
new digital resources and tools for learning.
5a. Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
5b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
5c. Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
6a. Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
6b. Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.
6c. Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
6d. Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.
7a. Provide alternative ways for students to demonstrate competency and reflect on their learning using technology.
7b. Use technology to design and implement a variety of formative and summative assessments that accommodate learner needs, provide timely feedback to students and inform instruction.
7c. Use assessment data to guide progress and communicate with students, parents and education stakeholders to build student self-direction.
1. Setting Objectives/Providing Feedback;
2. Generating & Testing Hypotheses;
3. Identifying Similarities & Differences